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	<title>Games &#187; Video Games</title>
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		<title>New Helicopter Design for Your Video War Games</title>
		<link>http://games.team-create.net/2007/08/20/new-helicopter-design-for-your-video-war-games/</link>
		<comments>http://games.team-create.net/2007/08/20/new-helicopter-design-for-your-video-war-games/#comments</comments>
		<pubDate>Mon, 20 Aug 2007 23:34:00 +0000</pubDate>
		<dc:creator>Games</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://games.team-create.net/2007/08/20/new-helicopter-design-for-your-video-war-games/</guid>
		<description><![CDATA[Using Underbelly Cone with Slots Facing Up On a Helicopter to Increase Payload and Liftoff Force. Picture a helicopter model sitting on top of a funnel. The edges of the bottom of the funnel on the table has an additional lip on it which raps around the edges with a little space between it. At [...]]]></description>
			<content:encoded><![CDATA[
<div class="topsy_widget_data topsy_theme_mustard" style="float: right;margin-left: 0.75em;"><script type="text/javascript" src="http://button.topsy.com/widget/retweet-big?url=http://games.team-create.net/2007/08/20/new-helicopter-design-for-your-video-war-games/&amp;title=New+Helicopter+Design+for+Your+Video+War+Games&amp;theme=mustard&amp;nick=stepeasy&amp;order=count,retweet,badge&amp;txt_tweet=tweet&amp;txt_retweet=retweet"></script></div><p>Using Underbelly Cone with Slots Facing Up On a Helicopter to Increase Payload and Liftoff Force. Picture a helicopter model sitting on top of a funnel. The edges of the bottom of the funnel on the table has an additional lip on it which raps around the edges with a little space between it. At the rotor blades force air under the helicopter into the ground cushion below they are forces into the inside of the cone. As the pressure build under it, it forces all that energy to the helicopters C.G. (Center of gravity). This continues as the helicopter lifts up.</p>
<p>It will cost us about $10,000 to build a prototype of this concept. Using a RC helicopter like one of these. Which will be a smaller model of an existing helicopter. We also plan to use some of the most recent micro helicopter technology as practice versions. We figure a micro version will cost us about $15,000 or less to perfect. RC Type Prototype platform to start tests prior to wind tunnel to prove concept:</p>
<p>http://my.cfanet.com/~scott/rcworld/helis/&#8230;lsize/cobra.JPG</p>
<p>Micro-MAV Helicopter Platform starting point:</p>
<p>http://freeenergynews.com/Tangent/MicroAer&#8230;/chick_heli.jpg</p>
<p>Unfolded Cone Wing Shape:</p>
<p>http://www.symetrics.com/whatsnew/mav.jpg</p>
<p>Once the aircraft is off the ground, which requires a lot of thrust, the cone unhooks itself and spreads out into the shape of a wing similar shape to a bat. To show you the shape of the wing. Do this: Take a piece of paper and make a circle on it, six inches in diameter. Now cut that circle out. Then pick the center and make a dot, then make one cut into the center. Now fold the circle into itself to make a Yarmulke. Now fold it into a cone. This is the cone we will use. Now unfold it to the original circle. Now make another cut to the center exactly opposite of the first cut. But do not cut it all the way thru, leave half and inch to keep the circle from becoming two halves. Now fold the circle the other way but keep it flat, this is the shape the cone will become in flight. A bat shaped wing. With a little anhedral bowed into the leading edge as it sits under the helicopter.</p>
<p>The manufactured shape of the underbelly cone will actually be the shape of a wing, but hydraulics will fold it into the shape of a cone after landing. The wing will be used to slow decent and also to help with softer landings by adding to the ground cushion while landing.</p>
<p>The cone can pivot at the C.G., which can also help as the transition is made from hover to forward momentum as the collective is pulled up. Since the top of the cone pivots on the bottom of the helicopter the angle of attack in the wing configuration will also be adjustable. During rapid decent the inherent manufactured material will also be somewhat folded so the wings will curl down and will mimic wing tips of a &#8220;Swift&#8221; bird for high-speed dives. The swift can dive at up to 217 mph.</p>
<p>Now then as it comes in for landing the wing is used as a barrier to trap air underneath for an air cushion, for trouble free landings.</p>
<p>The micro helicopter could be enough to transport a hamster or mouse, even with the small six-inch rotor blades and six-inch wing when extended. We are currently making pictures, artist renderings and a design. There are many uses for this micro helicopter concept for MAV style surveillance and nano or insect size MAVs.</p>
<p>On the larger model helicopters and actual full size human version units, the cusp of the cones slats will act like slots or slats do on Short Take Off and Landing STOL Aircraft. This concept makes a lot of sense for many reasons, we still are working through the types of materials to be used, strengths and manufactured material concepts to provide for rigid shape while flying, but bendable for cone structure yet, strong enough to support the weight of the helicopter. Luckily the vertical strength of the cone can be manufactured as the primary objective, yet the unbent material can be flexible for the wing configuration. Many choice to look at.</p>
<p>&#8220;Lance Winslow&#8221; &#8211; If you have innovative thoughts and unique perspectives, come think with Lance; www.WorldThinkTank.net/wttbbs</p>

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		<title>Guns Dont Kill People &#8211; Videogames Do!</title>
		<link>http://games.team-create.net/2007/08/19/guns-dont-kill-people-videogames-do/</link>
		<comments>http://games.team-create.net/2007/08/19/guns-dont-kill-people-videogames-do/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 05:35:41 +0000</pubDate>
		<dc:creator>Games</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://games.team-create.net/2007/08/19/guns-dont-kill-people-videogames-do/</guid>
		<description><![CDATA[        &#8220;Ban these evil games&#8221;, &#8220;Videogame violence corrupting our nation&#8217;s youth&#8221;, &#8220;video games stole my husband&#8221;. It seems everyday that the media are making more and more claims about the evils of videogames. But are these claims based on fact, or is it merely that there is a juicy new scapegoat out there that [...]]]></description>
			<content:encoded><![CDATA[
<div class="topsy_widget_data topsy_theme_mustard" style="float: right;margin-left: 0.75em;"><script type="text/javascript" src="http://button.topsy.com/widget/retweet-big?url=http://games.team-create.net/2007/08/19/guns-dont-kill-people-videogames-do/&amp;title=Guns+Dont+Kill+People+-+Videogames+Do%21&amp;theme=mustard&amp;nick=stepeasy&amp;order=count,retweet,badge&amp;txt_tweet=tweet&amp;txt_retweet=retweet"></script></div><p>        &#8220;Ban these evil games&#8221;, &#8220;Videogame violence corrupting our nation&#8217;s youth&#8221;, &#8220;video games stole my husband&#8221;. It seems everyday that the media are making more and more claims about the evils of videogames. But are these claims based on fact, or is it merely that there is a juicy new scapegoat out there that the woes of the world can be pinned on?</p>
<p>Many people will be aware of the Daily Mail&#8217;s &#8216;Manhunt&#8217; story by now. The paper ran with the first page headline of &#8216;Ban these evil games&#8217;, claiming that 17 year old Warren LeBlanc&#8217;s obsession with the ultra-violent Rockstar game &#8216;Manhunt&#8217; drove him to beat his 14 year old friend, Stefan Pakeerah, over 50 times with both a claw hammer and knife. The tabloid then proceeded to assert &#8220;the hammer-and-knife killing mirrored scenes in the ultra-violent game&#8221;. The paper also ran a quote from the mother of the victim, saying that, despite the fact the game had an 18 certificate, &#8220;it&#8217;s no good saying this game is marketed at adults. Everyone knows that young children get their hands on them.&#8221;</p>
<p>But what was the real motive behind the murder, and the follow up story? It&#8217;s easy to see where the motive for the Daily Mail&#8217;s story came from. In the words of the panel of the IGDA (International Games Developers Association) &#8220;it was a slow news day&#8221;. And what better to liven it up than blood, violence and a convenient scapegoat?</p>
<p>There are two other important facts to remember about this awful murder. Firstly, what do the police say? After the headline in the Daily Mail you may think that they came to the conclusion that it was the game that set Warren off on his murderous way. However the conclusion that the police arrived at is that the motive was robbery. It turns out that Warren Leblanc had, in actual fact, a ?75 drugs fuelled debt to a local gang when he lured his erstwhile friend into the park that night, and originally intended merely to rob him. The police report makes no mention of &#8216;Manhunt&#8217; whatsoever. This may be because the game was discovered in Stefan&#8217;s room, rather than that of the killer. Both of these pertinent facts were absent from the Mail&#8217;s front page the day this story ran.</p>
<p>And one must ask, how was it that Mrs. Pakeerah missed the fact her own 14 year old son owned this ultra-violent game, which he could only have acquired if an adult had purchased it for him.</p>
<p>&#8220;But is the game any good?&#8221; I hear you cry. Quite simply, no. &#8216;Manhunt&#8217; is one of those games that are the key stumbling blocks in the path of truly adult games. Computer games are now reaching the point where mature themes, meaning detailed, involving stories that can deal with events in the real world, and portray realistic reactions to them, are becoming possible. Yet some developers insist on pouring out games that are aimed only at fuelling the testosterone driven adolescent fantasies of teenage sadists. When you consider tack like &#8216;Manhunt&#8217; in the light of games like &#8216;Half-Life 2&#8242;, with its compelling narrative interwoven through beautiful, breathtaking scenery, you realise just how tawdry &#8216;Manhunt&#8217; really is.</p>
<p>The consensus at the IGDA meeting this year was that the game was merely &#8220;a rubbish game with a layer of crunchy ultra-violence slapped on top&#8221;. No doubt the loss of such a young child as Stefan Pakeerah was a tragedy in its own right, but the true tragedy here is twofold. Almost overnight the game, whose sales had been a mere trickle before, started flying off the shelves of those few shops who hadn&#8217;t banned it, the concept of censorship lending the game a certain cachet. Even worse, in the words of Rob Fahey of the IGDA, is the way in which &#8220;the games industry &#8216;close ranks&#8217; to defend it [Manhunt] when its an aberration compared to most games &#8211; do you see Stephen Spielberg defending hardcore porn films?&#8221;</p>
<p>There are many well-documented stories of the media blaming video games for the world&#8217;s woes. They blame the twin-towers terrorist attack on Microsoft, who trained the pilots with their flight simulator software. They blame Doom for the shootings at Columbine High School, because the game where you openly flaunt weapons helped the boys secretively plan their murderous rampage. There is often claimed to be a direct link between the American sniper incident and videogames, because the target shooting skills of the sniper were developed from videogames, and nothing to do with the comprehensive rifle training he received from the US army. The simple truth is that it takes more than just games to transform ordinary people into murderers.</p>
<p>According to the tabloids we should currently be inundated by hordes of slavering, violence obsessed gamers. However as this plague has yet to develop maybe we should take what they are saying with a pinch of salt. When a game player unglues him (or her) self from the computer monitor and doesn&#8217;t find a machine gun lying at their feet, the suspension of disbelief is broken. It takes planning and training to carry out acts like these. Saying that violent games turn people into killers is the same as saying that people exposed to Islam will become terrorists. There is no more violence in most games than there is in movies, or horror books. In fact even the U.S court of appeal wrote, &#8220;(the idea that) there is a strong likelihood that minors who play violent videogames will suffer a deleterious effect on their psychological health is simply not supported in record.&#8221; In other words, videogames are not the cause of violence.</p>
<p>What this really comes down to is the parents, and the worldview that they impart onto their children. If the parents don&#8217;t take the time to talk to their children explain to them right and wrong, then how will the child know what he or she should do? How many parents explain to their child that the game is not real; that in real life you can&#8217;t do everything you can in the game? While violence sells it does not educate, and unfortunately in this day and age &#8216;upbringing by Playstation&#8217; is becoming a more and more common phenomenon as parents&#8217; time constraints get the better of them.</p>
<p>All games have a strict rating system in place, called ESBN. This system is designed to prevent games from falling into the hands of minors, and yet often when a child is refused a game by the management the parent, even after the rating system has been explained to them, buys the game anyway. Parents need to be educated more about what they are buying, instead of buying whatever game the kids ask for; maybe they need to consider what they want their children to be seeing. Would you let a child of 12-14, or even younger, watch hardcore porn or an 18 rated movie? Then maybe you shouldn&#8217;t let them play an 18 rated game. The stereotype that games are just for kids is badly out of date, and maybe it&#8217;s time parents started to take more responsibility for what their children play on.</p>
<p>In every group there are a few who don&#8217;t fit in with the social norm. Is it true that these people can be influenced by violent videogames? No doubt. But is this the root cause of their affliction? No. Books, movies, rough and tumble play; all of these blend reality and fiction. What people need to accept is that they must take responsibility for their own actions, and that maybe societies ills are rooted in larger problems than a small animated character shooting another small animated character.</p>
<p>Daniel Robson runs <a href="http://www.shock-therapy.org/" target="_new">http://www.shock-therapy.org</a> where he offers his own freeware, as well hosting freeware for Symbian UIQ 7.0 phones, especially the Sony Ericsson PX00 series.</p>

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		<title>Zuma Deluxe Style Games Evolution</title>
		<link>http://games.team-create.net/2007/08/19/zuma-deluxe-style-games-evolution/</link>
		<comments>http://games.team-create.net/2007/08/19/zuma-deluxe-style-games-evolution/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 03:00:32 +0000</pubDate>
		<dc:creator>Games</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://games.team-create.net/2007/08/19/zuma-deluxe-style-games-evolution/</guid>
		<description><![CDATA[As I think most of gamers who play in shareware games know game called Zuma Deluxe. This game was extremly popular some time ago and still popular now. It&#8217;s now a classic game! Long time nobody in game industry try to make a game with Zuma gameplay. It was a fear of fail &#8211; as [...]]]></description>
			<content:encoded><![CDATA[
<div class="topsy_widget_data topsy_theme_mustard" style="float: right;margin-left: 0.75em;"><script type="text/javascript" src="http://button.topsy.com/widget/retweet-big?url=http://games.team-create.net/2007/08/19/zuma-deluxe-style-games-evolution/&amp;title=Zuma+Deluxe+Style+Games+Evolution&amp;theme=mustard&amp;nick=stepeasy&amp;order=count,retweet,badge&amp;txt_tweet=tweet&amp;txt_retweet=retweet"></script></div><p>As I think most of gamers who play in shareware games know game called <strong>Zuma Deluxe</strong>.  This game was extremly popular some time ago and still popular now. It&#8217;s now a classic game!</p>
<p>Long time nobody in game industry try to make a game with Zuma gameplay. It was a fear of fail &#8211; as someone can know big portals like RealArcade or Shockwave.com don&#8217;t take for publishing game clones.</p>
<p>But in last time we see a lot of games what takes a Zuma gameplay idea plus some interesting own ideas. Let&#8217;s look at whis games.</p>
<p>First game will be <strong>Luxor</strong>.</p>
<p>Main idea is the same, but here one deferent feature &#8211; you blast a colored spheres from the bottom line. Game use ancient Egipt styling with pyramids and Pharaoh, you explore the path of the Nile. The game very popular right now.</p>
<p>Next game we will look at is <strong>TumbleBugs</strong>.</p>
<p>IMHO this game have one of best graphic work (also as last game) and use very interesting design &#8211; you need to save your beetle buddies from the Black Bug Empire. According to game info &#8220;In a deep dark lair, in Any Backyard USA, creep the Evil Black Bugs. You, the hero &#8220;Tumble&#8221;, hold the fate of your beetle buddies in your hands. Save the colorful beetles from being enslaved by the Black Bug Empire&#8221;. It has some unique power ups not presented in other games and has some features to talk about &#8211; how about two sources and to plases to shoot from?</p>
<p>Another two games <strong>Bubblefish Bob</strong> and <strong>Aqua POP</strong> uses sea adventure design. It first game you need to save small fishy friends. The second game objective not known. As I think this game was created in zuma gameplay with only design changes.</p>
<p>Next game have extremly diferent gameplay but use some ideas from parent game &#8211; <strong>Twistingo</strong>.</p>
<p>Main Zuma idea &#8211; colored shperes presented, but gameplay based based on the bingo cards and the numbers on it. It requires you to stay focused and yet still full of situations to think over in every minute. You need to explore the Big Island step by step to find and save the cute animals that need your help.</p>
<p>Last game I want to say named <strong>Zzed</strong>.</p>
<p>This game was created by developers from Russian Federation and have very interested idea mixed with some zuma elements. It&#8217;s puzzler-shooter game with a space theme. In Zzed, you are a plot of space garbage truck. The space craft is located in the middle of the screen and can rotate both clockwise or counter clockwise. You can also move the spaceship, albeit in a very small circle. A continuous flow of space junk gravitates toward you (rather fast, sometimes) and you have to destroy it, before it damages the ship. This is the action part. What makes the game tricky (and addictive) is the puzzle part. All garbage is &#8220;color-coded&#8221;. In order to destroy it, you have to get 3 or more pieces of garbage of the same color stuck together (here we have some Zuma ideas). Since you pilot a space garbage truck, not some super-cool X-Wing interceptor, you call only shoot with garbage pieces. Occasionally, as you get bonuses like missiles or bombs, which will allow you to feel yourself like a space commando for 0.17 seconds, but other than that, it&#8217;s all about waste management.</p>
<p>The storyline of this also very interesting, but I don&#8217;t want to open all &#8211; try by yoursef!</p>
<p>Here we see 7 games in some parts based on Zuma classic game. I try all of them and think what Zuma, Tumblebugs, Twistingo and Zzed is the best and have very much difference to explore. How you think?</p>
<p>Denis Snow. ChocoSnow.com sells Zuma style games at http://www.chocosnow.com/.</p>
<p>Try <strong>Zzed</strong> &#8211; http://www.chocosnow.com/games/zzed/ and  <strong>Twistingo</strong> &#8211; http://www.chocosnow.com/games/twistingo/</p>

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		<title>Classic Fragfest: Quake III Arena</title>
		<link>http://games.team-create.net/2007/08/19/classic-fragfest-quake-iii-arena/</link>
		<comments>http://games.team-create.net/2007/08/19/classic-fragfest-quake-iii-arena/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 02:32:29 +0000</pubDate>
		<dc:creator>Games</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://games.team-create.net/2007/08/19/classic-fragfest-quake-iii-arena/</guid>
		<description><![CDATA[As graphics technology improves in leaps and bounds for the next pc generation, more and more gamers expect, and more or less demand, new and innovating concepts to blow their mind. However, there are some games out there that simply stand the test of time for pure entertainment. One of these games is Quake III [...]]]></description>
			<content:encoded><![CDATA[
<div class="topsy_widget_data topsy_theme_mustard" style="float: right;margin-left: 0.75em;"><script type="text/javascript" src="http://button.topsy.com/widget/retweet-big?url=http://games.team-create.net/2007/08/19/classic-fragfest-quake-iii-arena/&amp;title=Classic+Fragfest%3A+Quake+III+Arena&amp;theme=mustard&amp;nick=stepeasy&amp;order=count,retweet,badge&amp;txt_tweet=tweet&amp;txt_retweet=retweet"></script></div><p>As graphics technology improves in leaps and bounds for the next pc generation, more and more gamers expect, and more or less demand, new and innovating concepts to blow their mind. However, there are some games out there that simply stand the test of time for pure entertainment.</p>
<p><strong>One of these games is Quake III Arena from ID Software.</strong></p>
<p>This game still remains, after half a decade, as one of those games that never seems to fade in appeal when it comes to going one-on-one against a fellow gamer over the age of fourteen. (The graphic nature of the game is not suitable for children.)</p>
<p>Whereas there is the impending release of Quake 4, which will go more towards a storyline, Quake III Arena remains simple: Deathmatch &#8211; Hunt down and kill your opponent. This is your only task.</p>
<p>The game is a First-Person Shooter that takes place in a futuristic world, with gameplay featured on a couple dozen core maps. Your weapons, ranging from real to fantasy, deal out devastating damage. Powerups throughout these maps give you more speed, damage, etc; and each map is usually multi-levelled and reachable by various bounce pads, stairs, and elevators. You just have to watch around the corners, as you never know who&#8217;s going to be camping there waiting to blow you away.</p>
<p>Now, whether your opponent be your best friend, your neighbor, your kid, or your wife; the joy of chasing them down and eliminating their ability to exist as a whole entity will continue to bring a smile to your face over and over again; and if no-one wants to play against you anymore because you&#8217;re too much of a savage, you can always play against bots.</p>
<p>The engine this game runs on is good enough to enable a relatively intense dispersal of body parts from the shot gun blast you administor to your victim, and yes, produces blood splatter on walls and screams of agony. A midrange system can handle all that the game offers.</p>
<p>The extra staying power of the game revolves around the creation of new maps and bot models by gamers themselves; which can be found for download at places like LvLWorld and Polycount. Thousands of maps and hundreds of bots can bring a whole new dimension to the game, and the creations continue to this day. Take on Homer Simpson, Darth Vader, or the creature from Aliens in maps ranging from being inside a computer tower , where you are about two inches tall; to rampaging through a city, where you can leap from the top of each building in a single bouncepad &#8230; all the while trying to evade a plasma gun, rocket launcher, or flamethrower.</p>
<p>Austin Culley is an avid gamer whose wife continues her efforts to take his Quake 3 Arena Title away from him at least once a week. He can be reached at http://www.oil-net.com</p>

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		<title>Blast From The Past &#8211; Retro Games Are Hot Again</title>
		<link>http://games.team-create.net/2007/08/19/blast-from-the-past-retro-games-are-hot-again/</link>
		<comments>http://games.team-create.net/2007/08/19/blast-from-the-past-retro-games-are-hot-again/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 02:29:03 +0000</pubDate>
		<dc:creator>Games</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://games.team-create.net/2007/08/19/blast-from-the-past-retro-games-are-hot-again/</guid>
		<description><![CDATA[Miss the brainlessly simple and extremely addictive games from the 80s? Find out which game developers feel the same. Dozens of teams are creating new games based on the old classics. Here are just a few of them. Bugatro Gold http://www.deprice.com/bugatrongold.htm Bugatron Gold is a well-designed space-shooter game borrows ideas from classics such as Galaga. [...]]]></description>
			<content:encoded><![CDATA[
<div class="topsy_widget_data topsy_theme_mustard" style="float: right;margin-left: 0.75em;"><script type="text/javascript" src="http://button.topsy.com/widget/retweet-big?url=http://games.team-create.net/2007/08/19/blast-from-the-past-retro-games-are-hot-again/&amp;title=Blast+From+The+Past+-+Retro+Games+Are+Hot+Again&amp;theme=mustard&amp;nick=stepeasy&amp;order=count,retweet,badge&amp;txt_tweet=tweet&amp;txt_retweet=retweet"></script></div><p>Miss the brainlessly simple and extremely addictive games from the 80s? Find out which game developers feel the same. Dozens of teams are creating new games based on the old classics. Here are just a few of them.</p>
<p><strong>Bugatro Gold</strong></p>
<p>http://www.deprice.com/bugatrongold.htm</p>
<p><strong>Bugatron Gold</strong> is a well-designed space-shooter game borrows ideas from classics such as Galaga. In Bugatron, you must eradicate the evil alien insects, which swoop and dive at your spaceship in a variety of formations. The polished graphics added to our enjoyment, and the sound effects are blasting cool.</p>
<p><strong>Cosmo Bots</strong></p>
<p>http://www.deprice.com/cosmobots.htm</p>
<p><strong>Cosmo Bots</strong> takes its cue from the addictive classics Jezzball and Qix. However, that&#8217;s where the similarity ends, because Cosmo Bots has different shapes for each level, 3D rendered graphics, digital sound, new enemies, and tons of power-ups. The free version features a full set of 50 levels to play, and does not require any special hardware.</p>
<p><strong>Bricks Of Egypt</strong></p>
<p>http://www.deprice.com/bricksofegypt.htm</p>
<p>At its core, Bricks of Egypt is an Arkanoid clone, but it goes beyond replicating the frequently imitated art of busting bricks to place a refreshing emphasis on creative level design. Sure, there&#8217;s a ball and paddle, but Arcade Labs layers these familiar basics with Egyptian-themed power-ups, bonuses and special challenges (such as hitting the water drops to extinguish fire bricks or striking keys to unlock new areas on the screen).</p>
<p><strong>Dropheads</strong></p>
<p>http://www.deprice.com/dropheads.htm</p>
<p>Meet the <strong>Dropheads</strong>, hilarious and loveable characters with treasure on their mind. Help these strange little guys navigate the seas by matching them in groups of four or more. Then, watch them bounce off the screen. As you go, collect pieces of a treasure map and assemble them to find the hidden loot. And with two game modes, Arcade for those who like a fast pace and Strategy for those who like a relaxing diversion, there&#8217;s something for everyone.</p>
<p><strong>Star Defender</strong></p>
<p>http://www.deprice.com/stardefender.htm</p>
<p><strong>        Star Defender</strong> is a vertical scrolling space shooter and a spectacular clone of Space Invaders. You are a test pilot flying the Tornado. Your spaceship is controlled by your mouse. The ship is limited to movement in the lower line of the play area. Star Defender possesses all of the classic features of the genre: professional and vibrant graphics, breathtaking gameplay and an original soundtrack.</p>
<p><strong>Alpha Ball</strong></p>
<p>http://www.deprice.com/alphaball.htm</p>
<p><strong>Alpha Ball</strong> is a totally 3D entry into the Arkanoid/Breakout genre, featuring simple controls and addictive gameplay. Each level has built-in, completely 3D backward and upward functionality, with great graphics and effects. The application also features the new Suspend Game feature that lets you quit a game and return to it later. The program has 100 levels, with random level matching.</p>
<p>John Deprice loves retro games. His collection is publically available for free download at http://www.deprice.com/games.htm</p>

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		<title>Ten Things You Should Know in Video Games</title>
		<link>http://games.team-create.net/2007/08/19/ten-things-you-should-know-in-video-games/</link>
		<comments>http://games.team-create.net/2007/08/19/ten-things-you-should-know-in-video-games/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 02:18:00 +0000</pubDate>
		<dc:creator>Games</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://games.team-create.net/2007/08/19/ten-things-you-should-know-in-video-games/</guid>
		<description><![CDATA[BloodRayne &#124; It&#8217;s Zero Hour &#124; Midasplayer &#124; The latest in online gaming &#124; Computer Games You are not an hardcore person in playing video Games and if you want to know the facts which I set hereunder, there are many attraction in playing video which I may share an idea to those wish to [...]]]></description>
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<div class="topsy_widget_data topsy_theme_mustard" style="float: right;margin-left: 0.75em;"><script type="text/javascript" src="http://button.topsy.com/widget/retweet-big?url=http://games.team-create.net/2007/08/19/ten-things-you-should-know-in-video-games/&amp;title=Ten+Things+You+Should+Know+in+Video+Games&amp;theme=mustard&amp;nick=stepeasy&amp;order=count,retweet,badge&amp;txt_tweet=tweet&amp;txt_retweet=retweet"></script></div><p>BloodRayne | It&#8217;s Zero Hour | Midasplayer | The latest in online gaming | Computer Games</p>
<p>You are not an hardcore person in playing video Games and if you want to know the facts which I set hereunder, there are many attraction in playing video which I may share an idea to those wish to play video games:</p>
<p>1. Two giant video games company, that is ATARI and SEGA having its own unique historical. Why unique? Because ATARI is a company formed in United States Of America but was only using its Japan name, while SEGA means Service Games a company formed in Japan as its Headquarters. Was founded in 1954 by David Rossen an American National. This man is an Ex- army who fought during Korean war. Names of those wellknown person who founded SEGA after Rossen is OKAWA and HIDEKI SATO.</p>
<p>2. Many Japanese language were used in video Games Industry. Three Japanese langguage very popular that is ATARI were taken from Japan Go Games which has the same meaning as &#8220;check&#8221; ( Syamat ) in playing chess. Nintendo is another video games giant company &#8220;Good Luck&#8221; which they belief will bring them to heaven. KATANA is a console Video Games produced by SEGA in 1998 which has it meaning &#8220;Sword&#8221;.</p>
<p>3. Nobody expert that sony the first to produce Radio Transistor which is now a video Games manufacturer number one. In 2002 Sony dominated the world market in video games followed Nintendo and Microsoft. It started in 1995 from their first product named playstation. About three billion video games were sold through out the world.</p>
<p>4. Not only the songs were listed as Evergreen, Playing video games is not excluded. Two video player has it &#8220;Evergreen&#8221; where people playing without limitation of time that is PACMAN and Tetris. PACMAN were produced by Namco in 1980 having its verses as M/S PACMAN only to be played in House. SUPER PACMAN were targeted in Japanese Market and PACMAN PLUS (New Verses) using Coca Cola Tin as a new bonus replacing the Original bonus using fruits. Tetris were introduced in 1989 when it was sold out by Nintendo through it product called Game Boy. Very unique, Tetris invented by Rusia and at the same time dominated by the United States Of America and Japan. Both Games were very popular without considering its status, ages and peoples in General.</p>
<p>5. Sega is always in frontline in manufacturing Video Games though it has failed to promote its marketing. As an example, SEGA has first introduced in the world playing video by using technology 16-bit, which is known as Genesis in 1989 that were failed to overcome the market when Nintendo introduced SUPER NES PACKAGE (Nintendo Entertaintment System) on the same year. In 1995 SEGA once again in frontline when its invented video player by using technology 32-bit SATURN but was later being &#8220;Cut Off&#8221; by Sony when its Playstation product were introduced in the market on the same year.</p>
<p>6. Although SEGA cannot overcome worldwide marketing but at least the &#8220;Tiredness&#8221; were paid when its another product DREAMCAST were selected as the most best Inovative product in 1999 by POPULAR SCIENCE MEGAZINE. This is because Dreamcast were the first console that can be played online through Telephone. This System is known as SEGA NET allowing Players all over the world playing through ONLINE.</p>
<p>7. Nintendo ever made analysis jointly with other world video equipments producers. As an example, Nintendo has jointly with SGI (Silicon Graphic Inc.) in producing player to be used with console N64. Nintendo also has jointly with IBM and produce console Gamecube in 1999.</p>
<p>8. Although ATARI were not known at this time, but its name were famous in the end of 1970&#8242;s and through out year 1990&#8242;s. Playing console Pong were best selling item 1975 while Konsol 2600 identified as the longest ever in market in 1977 until 1990. Colour system Playing video were the product of ATARI, the first in 1989 and were known as LYNX.</p>
<p>9. Game Boy player were the product of Nintendo very successful in video Games history where 100 millions unit were sold worldwide since it was introduce in Global market in 1989. Nintendo also invented Communication System which is known as MOBILE ADAPTER GB allowing customers Communicating Game Boy to cellular Telephone and also allowing customer playing game online and also opening Email anda transfer of File.</p>
<p>10. Playstation 2 were the product of Sony in year 2000, and it is believed that the first Console using technology DVD.</p>
<p>For Further Informations about GAMES, Please visit this website, http://www.game2u.cjb.net</p>

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